It seems with a lot going on in our lives, this blog was left to go along unfinished.
We both amassed 2000 points of our respective armies, Daves Lizardmen are going along nicely. We both entered a tournament however Dave had to take his Skaven to it, due to not having enough Lizards, and I took my Ogres, finishing somewhere in the middle of the pack.
I established that a combat hero and 2 Firebellies was a great combination for an offensive Ogre list.
However with the blog deteriorating and me getting tired of using the same tactics in each game I have since sold my Ogres list, and dabbled with an fledgling Empire army.... finding them very difficult to paint and actually not liking the models as much in the flesh as I do in pictures, I've sidelined that also....
So now whether this blog goes on or not I don't know, but I have gone with my original choice for the blog before my last minute Ogre decision and begun a collection of Beastmen!
I've started by purchasing 10 Bestigor, and will shortly be buying a battalion boxed set to join them. giving me 2x20 units of Gor and Bestigor, 2x5 Ungor Raiders, and I've ordered a Bray-Shaman to lead them! So a solid starting point.... Let the games begin!
Construction of Destruction
A tale of two gamers
Sunday 19 January 2014
Monday 26 August 2013
Ogre Kingdoms - First Impressions
So I wrote the previous post a while ago, but since then I have actually had the opportunity to take out my Ogres along with a smattering of unpainted/part assembled Ogre models to play a handful of 1000 point games!
In all of these games I ran the following list (as memory serves)
8 Ironguts
6 Ogre Bulls
6 Leadbelchers
1 Gorger
1 Butcher (dispel scroll)
I thought I'd share my first impressions!
1st Game: 1000 points vs Chaos Warriors
I was Concerned about this as they play to pretty much all of the Ogres weaknesses. But I was hit with some luck, I cast Braingobbler on the Chaos Knights in turn 1 they failed their Panic test and fled the board! Woop woop! I got the charge on the chariot with my Bulls and my Ironguts Leadbelchers and Gorger front/flank/rear charged his warriors! It was a complete victory by turn 3, but I can't put this down to skill! What I did learn was that panic tests are always worth forcing, and Ogres can do some serious damage to Chaos Warriors if they get the charge, but i wouldn't have fancied my odds without the impact hits to start the combat. Also that Leadbelchers are the ultimate weapon against lone characters, as the Chaos Sorcer found out on turn 1 standing in the open and taking a full quota of shots from my unit.
2nd Game: 1000 points vs Lizardmen
The game started off looking grim, my Bulls fleeing the field after the Skinks+Kroxigor dominated them in combat, My leadbelchers getting splatted by rocks from the Terradons, and the Stegadon surviving 2 rounds of shooting from the Leadbelcher fire.
Luckily later in the game my Ironguts and Gorger and Butcher combined to destroy the Saurus, the Leadbelchers finished off the Terradons.
The game hung on a knife edge until the end when all that was left was, the Skink Shaman, and 2 Kroxigor on the Lizardmen, with only the Gorger, and Butcher for me. after around 8 turns I just clinched it finishing off the Kroxigor. (we played until no one had any models left because it was so close - and what fun it was)
3rd Game: 1000 points vs Lizardmen
This game started very different I managed to get a charge in excess of 10 rolled from my ironguts straight in to the stegadon, the Gorger turned up early and followed them in, the bulls charged the skins with kroxigor, by the 3rd turn the ironguts and Gorger had overran through the dead Stegadon, into the Skinks destroyed them with the Bulls, they collectively then ran into the Skink shaman, slaying him. the game quickly turned into a complete route for the Lizardmen. I later found out I'd used the ambusher rules wrong, I'd been commiting charges on the turn the Gorger arrived... Its not a rule I'm familiar with so after establishing how it works, I've begun to think that its not such a great model, so its not one I think I'll commit to completing in the future.
So in a nutshell I've learned that Ogres can successfully carry a ranged threat, are as predicted decent in combat - but not great! The characters are tough! Lastly that the Magic lore is pretty poor except for the Signature spell (unless you roll Trollguts). I think I'll either have to use a double Firebelly setup or double Butchers have the vanilla Level 1 Butcher with dispell scroll and Spinemarrow if I dont roll trollguts, then the Level 4 with either Lore of Beasts or Heavens.
Next up this week....
1500 points vs Chaos Warriors (different opponent to last time)
In all of these games I ran the following list (as memory serves)
8 Ironguts
6 Ogre Bulls
6 Leadbelchers
1 Gorger
1 Butcher (dispel scroll)
I thought I'd share my first impressions!
1st Game: 1000 points vs Chaos Warriors
I was Concerned about this as they play to pretty much all of the Ogres weaknesses. But I was hit with some luck, I cast Braingobbler on the Chaos Knights in turn 1 they failed their Panic test and fled the board! Woop woop! I got the charge on the chariot with my Bulls and my Ironguts Leadbelchers and Gorger front/flank/rear charged his warriors! It was a complete victory by turn 3, but I can't put this down to skill! What I did learn was that panic tests are always worth forcing, and Ogres can do some serious damage to Chaos Warriors if they get the charge, but i wouldn't have fancied my odds without the impact hits to start the combat. Also that Leadbelchers are the ultimate weapon against lone characters, as the Chaos Sorcer found out on turn 1 standing in the open and taking a full quota of shots from my unit.
2nd Game: 1000 points vs Lizardmen
The game started off looking grim, my Bulls fleeing the field after the Skinks+Kroxigor dominated them in combat, My leadbelchers getting splatted by rocks from the Terradons, and the Stegadon surviving 2 rounds of shooting from the Leadbelcher fire.
Luckily later in the game my Ironguts and Gorger and Butcher combined to destroy the Saurus, the Leadbelchers finished off the Terradons.
The game hung on a knife edge until the end when all that was left was, the Skink Shaman, and 2 Kroxigor on the Lizardmen, with only the Gorger, and Butcher for me. after around 8 turns I just clinched it finishing off the Kroxigor. (we played until no one had any models left because it was so close - and what fun it was)
3rd Game: 1000 points vs Lizardmen
This game started very different I managed to get a charge in excess of 10 rolled from my ironguts straight in to the stegadon, the Gorger turned up early and followed them in, the bulls charged the skins with kroxigor, by the 3rd turn the ironguts and Gorger had overran through the dead Stegadon, into the Skinks destroyed them with the Bulls, they collectively then ran into the Skink shaman, slaying him. the game quickly turned into a complete route for the Lizardmen. I later found out I'd used the ambusher rules wrong, I'd been commiting charges on the turn the Gorger arrived... Its not a rule I'm familiar with so after establishing how it works, I've begun to think that its not such a great model, so its not one I think I'll commit to completing in the future.
So in a nutshell I've learned that Ogres can successfully carry a ranged threat, are as predicted decent in combat - but not great! The characters are tough! Lastly that the Magic lore is pretty poor except for the Signature spell (unless you roll Trollguts). I think I'll either have to use a double Firebelly setup or double Butchers have the vanilla Level 1 Butcher with dispell scroll and Spinemarrow if I dont roll trollguts, then the Level 4 with either Lore of Beasts or Heavens.
Next up this week....
1500 points vs Chaos Warriors (different opponent to last time)
Stage 1!!!
Well, that was a short 2 months!! AND this is a very late Blog!
I realise this post is a week late but real life is hectic!
So what have we achieved... well I'll leave Dave to talk about his Lizardmen... which *cough* didn't make the deadline! *cough*
I've assembled 8 Ironguts
and
4 Leadbelchers
I've gone for a simple paint scheme using warm Earthy colours, as A) its easy to paint, and I'm as this blog shall reveal - a poor painter! And B) fits the Ogres, who're messy unwashed beasts, that really have no care for aesthetics!
The only really bright colour is the colour of the Warpaint, a nice bright red, and I'll use that throughout the whole army to tie everything together.
So as we move into stage 2 where the second 500 points will be collected assembled and painted (creating our first 1000 points armies) things really are going to start taking shape. I've had a lucky break with a guy in our local gaming group wanting to get rid of his Ogres and collection of spares, so I've bought that off him. Also a trip to Warhammer world recently has allowed me to obtain some models I will paint and assemble but will probably not be included in the blog as they wont be in my core 3000points I dont think (3x Ogre Grimhorn Rhinox cavalry!)
So the next task will be to paint up.....MORE OGRES, as thats what I've bought. So another 4 Leadbelchers, giving me a unit of 8 which should provide a suitable barrage of firepower with which to lay waste to any of the CRAZY new monsters the Lizardmen of got! Along with the addition of some Ogre Bulls, which I'll equip with Hand weapons and Ironfists, for that additional parry save.
Mentioning earlier the new Lizardmen, which I'm sure Dave will talk about in more detail, from an opponents point of view..... ouch! I dont know if anyone reading this has had a chance to play against the new look Lizardmen yet but I had a peek through the army book last week, and the new units and rules make them an incredibly tough prospect to face! In particular I think the Bastilodon with Deathray (the big crystal thing) on paper could be horrendous do face off against and must be destroyed early if one appears on the table. Likewise the option to give it a snake swarm generating thing could mean you wind up with a tarpit of swarm bases and a tough monster holding up a whole flank! Nasty stuff, I'll be factoring these potential threats into a couple of my acquisitions going forward, namely in the form of Ironblasters!! KABOOOOOM!
I realise this post is a week late but real life is hectic!
So what have we achieved... well I'll leave Dave to talk about his Lizardmen... which *cough* didn't make the deadline! *cough*
I've assembled 8 Ironguts
and
4 Leadbelchers
I've gone for a simple paint scheme using warm Earthy colours, as A) its easy to paint, and I'm as this blog shall reveal - a poor painter! And B) fits the Ogres, who're messy unwashed beasts, that really have no care for aesthetics!
The only really bright colour is the colour of the Warpaint, a nice bright red, and I'll use that throughout the whole army to tie everything together.
So as we move into stage 2 where the second 500 points will be collected assembled and painted (creating our first 1000 points armies) things really are going to start taking shape. I've had a lucky break with a guy in our local gaming group wanting to get rid of his Ogres and collection of spares, so I've bought that off him. Also a trip to Warhammer world recently has allowed me to obtain some models I will paint and assemble but will probably not be included in the blog as they wont be in my core 3000points I dont think (3x Ogre Grimhorn Rhinox cavalry!)
So the next task will be to paint up.....MORE OGRES, as thats what I've bought. So another 4 Leadbelchers, giving me a unit of 8 which should provide a suitable barrage of firepower with which to lay waste to any of the CRAZY new monsters the Lizardmen of got! Along with the addition of some Ogre Bulls, which I'll equip with Hand weapons and Ironfists, for that additional parry save.
Mentioning earlier the new Lizardmen, which I'm sure Dave will talk about in more detail, from an opponents point of view..... ouch! I dont know if anyone reading this has had a chance to play against the new look Lizardmen yet but I had a peek through the army book last week, and the new units and rules make them an incredibly tough prospect to face! In particular I think the Bastilodon with Deathray (the big crystal thing) on paper could be horrendous do face off against and must be destroyed early if one appears on the table. Likewise the option to give it a snake swarm generating thing could mean you wind up with a tarpit of swarm bases and a tough monster holding up a whole flank! Nasty stuff, I'll be factoring these potential threats into a couple of my acquisitions going forward, namely in the form of Ironblasters!! KABOOOOOM!
Tuesday 25 June 2013
Half Way Mark
Well, we're half way through the first stage! Both of us have had A LOT going on in our lives and are both reasonably behind schedule I believe!
As it stands I do have my Ogres built just need an undercoat and to decide on a colour scheme!
My Iron Guts!
And my Leadbelchers
I also have a work in progress Bruiser BSB which needs a few parts before he'll be finished off!
So I am getting somewhere, although I still haven't decided on the theme for the army, but there will be one.... I may just pick it out of a hat in the very near future! Failing that rely heavily on seeing a decent deal for something on ebay that I can use to give me a theme!
I've also no idea what to add next for stage 2! But am thinking if we play a 500pts game at the end of this stage I'll learn a bit more about what I have!
Away from this blog we have a 2850points game with our existing armies set for tomorrow! I've put together a little blog about all things Dark Elves and plan if possible to battle report tomorrows game on there... we'll see what happens! :)
As it stands I do have my Ogres built just need an undercoat and to decide on a colour scheme!
My Iron Guts!
And my Leadbelchers
I also have a work in progress Bruiser BSB which needs a few parts before he'll be finished off!
So I am getting somewhere, although I still haven't decided on the theme for the army, but there will be one.... I may just pick it out of a hat in the very near future! Failing that rely heavily on seeing a decent deal for something on ebay that I can use to give me a theme!
I've also no idea what to add next for stage 2! But am thinking if we play a 500pts game at the end of this stage I'll learn a bit more about what I have!
Away from this blog we have a 2850points game with our existing armies set for tomorrow! I've put together a little blog about all things Dark Elves and plan if possible to battle report tomorrows game on there... we'll see what happens! :)
Monday 27 May 2013
And later.....
So, a while has passed since Dave and I announced our Army choices for this challenge we've set ourselves! (I'd have posted a response sooner only I have been moving house and had no internet for over a week).
Here I sit (well lay actually, as I've pulled my back out shifting all the heavy boxes!) thinking its high time I give anyone viewing this a further update.
Dave in his under-handed Skaven manner really did try to trick me with his planned army choice, I was 90% sure it would be either High Elves or Vampire Counts.
I can remember several years ago when he worked at one of our local GW stores, talking about a Lizardman army containing LOADS of Stegadons, it sounded frightening but I never thought for one minute I'd ever see it on the table top, now I'm not so sure! At-least he doesn't have one of these!!!
However I must admit settling on Ogres (an army I have never considered until recently) and thinking about the vast amount of poisoned shooting attacks Dave is going to be able to send my way, along with the Magical superiority he will have, this is going to be very tough, and I know Dave will really be able to play to his armies strengths.
It leaves me a few tough choices to make, on how this army can be collected, the gun-line idea looks better and better the more I think about those skirmishing Skinks and Stegadons (nothing will drop a big fat Dino, better than a mighty Cannon of the Sky-titans! Assuming those pesky Gnoblars haven't let their maintenance slip.)
My other options are to go very Monster heavy myself (given that all the soldiers barring Gnoblars are monsters anyway shouldn't be too hard!) and include at-least one each of Stonehorns, Thundertusks and a Giant, I think I could squeeze a 2nd Stonehorn in there too? And a couple of Mournfang units.
My last option was to attempt collecting an Ogre army that settled in Lustria themselves! It wouldn't be themed specifically to perform a certain way on the table top but it would be heavily converted (as much as I like this idea I think it may be beyond my painting/modelling skills at the moment)
Either way I go, Stage 1 begins on June 1st, and ends on the 31st of July by which time I need to have bought, built and painted 500 points worth of Ogres. My first purchases have been made, a box of Leadbelchers and a box of Ironguts.Good solid core choices that I can build the rest of the army around, I plan on throwing in a Bruiser to be my Battle Standard which should put me at around 500points. So.... game on!
Here I sit (well lay actually, as I've pulled my back out shifting all the heavy boxes!) thinking its high time I give anyone viewing this a further update.
Dave in his under-handed Skaven manner really did try to trick me with his planned army choice, I was 90% sure it would be either High Elves or Vampire Counts.
I can remember several years ago when he worked at one of our local GW stores, talking about a Lizardman army containing LOADS of Stegadons, it sounded frightening but I never thought for one minute I'd ever see it on the table top, now I'm not so sure! At-least he doesn't have one of these!!!
However I must admit settling on Ogres (an army I have never considered until recently) and thinking about the vast amount of poisoned shooting attacks Dave is going to be able to send my way, along with the Magical superiority he will have, this is going to be very tough, and I know Dave will really be able to play to his armies strengths.
It leaves me a few tough choices to make, on how this army can be collected, the gun-line idea looks better and better the more I think about those skirmishing Skinks and Stegadons (nothing will drop a big fat Dino, better than a mighty Cannon of the Sky-titans! Assuming those pesky Gnoblars haven't let their maintenance slip.)
My other options are to go very Monster heavy myself (given that all the soldiers barring Gnoblars are monsters anyway shouldn't be too hard!) and include at-least one each of Stonehorns, Thundertusks and a Giant, I think I could squeeze a 2nd Stonehorn in there too? And a couple of Mournfang units.
My last option was to attempt collecting an Ogre army that settled in Lustria themselves! It wouldn't be themed specifically to perform a certain way on the table top but it would be heavily converted (as much as I like this idea I think it may be beyond my painting/modelling skills at the moment)
Either way I go, Stage 1 begins on June 1st, and ends on the 31st of July by which time I need to have bought, built and painted 500 points worth of Ogres. My first purchases have been made, a box of Leadbelchers and a box of Ironguts.Good solid core choices that I can build the rest of the army around, I plan on throwing in a Bruiser to be my Battle Standard which should put me at around 500points. So.... game on!
Thursday 16 May 2013
Decision Time Mrk II
Im a bit late on this post as I was meant to post it yesterday but I've been slightly side tracked by Assassins Creed 3 and 9 hours of Warhammer fantasy at my local gaming club (Wargame Store, links on the side).
But with no further ado, I've made my choice, it was tough, but my mind was made up a couple of days back. Trying to keep my mouth shut to Andy, so he didn't plan on the ulimate army to destroy me was the hardest part, so in typical Skaven style I threw a few ideas his way to throw him off the scent (muhahahaha) like "hey you seen the new high elves omfg they look awesome! so tempted" all the while knowning I'd never touch them... NOT EVER!!! The horned rat would never allow it ! Vampire Counts was a possible choice for a while, their new models are fantastic and the idea of raising hordes of zombies from the dead gave me a great giggle but ultimately it just wasnt for me at this moment in time. Wood Elves was a close contender but given I already own quite a big force but am yet to play a game with them I decided it was breaking the rules given the whole idea was to start a new army.
This left only one army for me to play, and given their heated history with Skaven it made choice seem all the more fitting, LIZARDMEN! theres many plus points to collecting Lizardmen whether it be effective short range fire power or the fact their spell casters are unrivaled by most of the Warhammer world, but if you're a fan of big monsters what's better than a army of Dinosaurs!?!?!?!
NOTHING!
I have an idea to not use any Saurus in my army (that could change) so my core will be Skinks and lots of the little buggers backed up by Kroxigor to give them more hitting power, lets face it Kroxigor hit hard!
Terradons are a must, flying fast cavalry with the ability to drop rocks on your opponent as you fly over? YES PLEASE! perfect war machine hunters, Stegadons play a big part too, why wouldnt they!?!?!? Salamanders and Razordons look great too! Slann mage priest take control of the magic phase again most armys so im very tempted to include one or two ! Taking away Saurus is going to prove tricky as I'll have no "real" combat units, but being a Skaven player I don't think I need to worry about that.
So there you have it, Andy has Ogres and I have Lizardmen, two fairly different armies, which should lead to some interesting games. We also made the decision that the end goal for this will be to take part in National Tournaments.
Stage 1 starts 1st June, when we will both be posting army progress, so check back when ever and feel free to leave comments with your opinions and ideas etc. We'd love to see what people think :)
- Dave
But with no further ado, I've made my choice, it was tough, but my mind was made up a couple of days back. Trying to keep my mouth shut to Andy, so he didn't plan on the ulimate army to destroy me was the hardest part, so in typical Skaven style I threw a few ideas his way to throw him off the scent (muhahahaha) like "hey you seen the new high elves omfg they look awesome! so tempted" all the while knowning I'd never touch them... NOT EVER!!! The horned rat would never allow it ! Vampire Counts was a possible choice for a while, their new models are fantastic and the idea of raising hordes of zombies from the dead gave me a great giggle but ultimately it just wasnt for me at this moment in time. Wood Elves was a close contender but given I already own quite a big force but am yet to play a game with them I decided it was breaking the rules given the whole idea was to start a new army.
This left only one army for me to play, and given their heated history with Skaven it made choice seem all the more fitting, LIZARDMEN! theres many plus points to collecting Lizardmen whether it be effective short range fire power or the fact their spell casters are unrivaled by most of the Warhammer world, but if you're a fan of big monsters what's better than a army of Dinosaurs!?!?!?!
NOTHING!
I have an idea to not use any Saurus in my army (that could change) so my core will be Skinks and lots of the little buggers backed up by Kroxigor to give them more hitting power, lets face it Kroxigor hit hard!
Terradons are a must, flying fast cavalry with the ability to drop rocks on your opponent as you fly over? YES PLEASE! perfect war machine hunters, Stegadons play a big part too, why wouldnt they!?!?!? Salamanders and Razordons look great too! Slann mage priest take control of the magic phase again most armys so im very tempted to include one or two ! Taking away Saurus is going to prove tricky as I'll have no "real" combat units, but being a Skaven player I don't think I need to worry about that.
So there you have it, Andy has Ogres and I have Lizardmen, two fairly different armies, which should lead to some interesting games. We also made the decision that the end goal for this will be to take part in National Tournaments.
Stage 1 starts 1st June, when we will both be posting army progress, so check back when ever and feel free to leave comments with your opinions and ideas etc. We'd love to see what people think :)
- Dave
Tuesday 14 May 2013
Decision time!!!
So, the time has come when we must commit to our decisions! For the next 12 months we will have to collect the race we have picked today - failing or not we won't be able to give up and sell the lot on Ebay (as Dave mentioned in the opening post!).
After much deliberation and mind changing, I am going for something completely the opposite of my Dark Elves - Ogre Kingdoms.........or are they the opposite?!
After really looking into them, they fit the play-style I have in many of the same ways that Dark Elves do! They can produce potentially A LOT of ranged firepower; with the inclusion of the Firebelly they can dish out some reasonable magic damage too. However, what they loose in magical damage to Dark Elves they make up for in spades when it comes to melee!
Fluff wise they, like the Dark Elves, are piratical and hungry for war. Although their motivation is very different to the Dark Elves, both races also have a wide variety of monsters for use as war beasts!
So the plan, roughly, is to create something of an Ogre gunline! I think the idea that Ogres like big messy noisy things is about right, so, Leadbelchers will feature heavily. I also like the idea of giants carrying cannons and just blowing everything in front of them into smithereens before smacking the survivors around the head, with said cannons, very appealing!
The primordial beasties are also very cool! Combining the two with each other in the form of the Sky-Titan Ironblaster cannon is also brilliant.
Lastly, I think Gnoblars are mint! I definitely want some just for the prospect of making some mini dioramas amongst the units and to be fair they can hold a table quarter for you and a unit of 40-80 pts could secure you the 100 VP for the quarter at the end of the game whilst looking cool and funny whether they ever see combat or not.... sold to the Ogre on the left missing an eye!!!
-Andy
After much deliberation and mind changing, I am going for something completely the opposite of my Dark Elves - Ogre Kingdoms.........or are they the opposite?!
After really looking into them, they fit the play-style I have in many of the same ways that Dark Elves do! They can produce potentially A LOT of ranged firepower; with the inclusion of the Firebelly they can dish out some reasonable magic damage too. However, what they loose in magical damage to Dark Elves they make up for in spades when it comes to melee!
Fluff wise they, like the Dark Elves, are piratical and hungry for war. Although their motivation is very different to the Dark Elves, both races also have a wide variety of monsters for use as war beasts!
So the plan, roughly, is to create something of an Ogre gunline! I think the idea that Ogres like big messy noisy things is about right, so, Leadbelchers will feature heavily. I also like the idea of giants carrying cannons and just blowing everything in front of them into smithereens before smacking the survivors around the head, with said cannons, very appealing!
The primordial beasties are also very cool! Combining the two with each other in the form of the Sky-Titan Ironblaster cannon is also brilliant.
Lastly, I think Gnoblars are mint! I definitely want some just for the prospect of making some mini dioramas amongst the units and to be fair they can hold a table quarter for you and a unit of 40-80 pts could secure you the 100 VP for the quarter at the end of the game whilst looking cool and funny whether they ever see combat or not.... sold to the Ogre on the left missing an eye!!!
-Andy
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